Mercy - ctf_mercy ===================================================== MAP INFORMATION- Title: ctf_mercy Version: BETA 3.0 Filename: ctf_mercy_b3.bsp Created By: David Lohmeyer - VilePickle Author Email: vilepickle@gmail.com Type: CTF Web: http://www.vilepickle.com Compile Date: 2/18/10 Development Cycle: A1/A2/A3/A4/B1/B2/B3 Description: A simple CTF map meant to tackle the flaws of traditional CTF in TF2. Features -Mercy Rule: If a team leads by 5 or more, the enemy flag is disabled for 30 seconds upon capture (does not affect pubs with low capture limits) -Very fast paced, reduced spawn timer -Short flag return timer -Respawn with significantly separate exits, none in the path of the intelligence -Several viable attack routes -Bases that aren't deep and intricate that result in stalemates ====================================================== B3 CHANGES/FIXES: -NEW FEATURE: Mercy rule. When a team is ahead by 5 or more caps, the enemy flag gets disabled for 30 seconds after capture. This should ease some competitive games that are complete blowouts typical to CTF -Mercy rule will not affect close games or publics limited to 3 captures -Long horizontal sightline across the middle health pack removed by rotating the doors on this building. Also frees up room around that building by removing the cinder blocks. -Skybox tree color darkened -The route below the base is much more roomy now -Below base route entrance extended slightly into the middle -Flagroom entrance from spawn is much larger now, prevents some spam -Can no longer have dispensers provide ammo through the wall behind the flagroom -Flagroom window clipping tweaked to make passing the flag through harder -Flag podium rubble visuals improved greatly -Flag location on podium moved back some to get it further away from the main door -Flag podium now has a railing on the end -Further optimization B2 CHANGES/FIXES: -Flag return timer increased to 20 seconds -Spawn timers slightly increased, still shorter than stock -Flag podium can no longer be built on directly, it has taken damage and is unsafe for building. Sign added to indicate this. -Flagroom flank window made more accessible with an additional branch for attackers on the bottom base route. -More optimization B1 CHANGES/FIXES: -Small detail updates -There's now an attacker-friendly 1-way window looking onto the defender's sentry farm position -Small wall-blocker added near defender flagroom entrance to stop new flagroom window from being spawncamp friendly -Flag return time tweaked up slightly to 16 seconds -Computer box in flagroom unclipped at the top A4 CHANGES/FIXES: (Still in alpha, anything can change) -Major visual additions, much of the detail in the map has been added -Flagroom tweaked slightly so the engineer position isn't quite as powerful -Some optimization added -Most clipping added A3 CHANGES/FIXES: -Middle health packs combined to one medium and placed in the middle center column, newly hollow -Spawns have windows to see potential threats right outside the spawn easier -Flag return time now 12 seconds, up from 11 -Far route into the base now has a 1-way door. Still 3 viable ways out with the flag including front door, battlements, and behind the flag A2 CHANGES/FIXES: -made lights outside solid -reduced flag return time to 11 seconds, was 15 -some clipping added -flag placed on a platform up the FR ramp slightly to prevent overly quick grab-and-dash runs out the back door -windows added in flagroom to see attackers coming in the center base route -main resupply forward dropdown opened up a little, now more visible if someone is taking that route from the outside -resupply cabinet location moved -medium health packs changed to small in mid ====================================================== THANKS TO: Playtesting: BrbUninstalling Community Stingray Molk and his comp friends UGC For playing the map in preseason Clans: -=|Mr|=- -|zH|- .gr [DJedi] TP dw!d |K}{R| |Ex| [AR] {RoFL} «Th» W]M[D Mi7 [Bł] ====================================================== INSTALLATION: Extract the zip file to ...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps Create a server with ctf_mercy_b3 ====================================================== ©2010 David Lohmeyer. All Rights Reserved Team Fortress 2 is a registered trademark of Valve Software.