Team Fortress 2
Dom_canalzone is one of the most unique TF2 maps out there. With 8 points and lots of fast-paced action, there are a huge number of strategies that can be used on the map. Some are effective, some are not. Players got to try those strategies out in July when dom_canalzone was played in UGC's Highlander summer league. At this point, dom_canalzone is four years old. That's getting pretty crusty for a TF2 map.
It's been almost two years since I released my last TF2 map called "Mercy" which was a small, experimental CTF map. I've decided to go at it again and create something new: a Payload map. I never really got into the game mode back when it was released and thus never mapped for it... until now.
Vesper's first beta is rather polished. It's fully optimized, detailed (mostly), clipped and the layout is pretty close to what I think it'll be in the final versions.
CTF_Mercy has been upgraded to final 1.0! This version is largely a polish build that also reduces filesize and removes promotional materials from the map.
I enjoyed building this level and I believe it accomplishes the goals I set in the beginning: to have a ctf_mach sized level that eliminates mid turtles and spawn camping while also reducing the power of a sentry farm. There’s still a good sentry spot or two in the map (like behind the intelligence) but there are various attack positions to take that buildup out.